TwistLab

About TwistLab

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Status
No cube
Battery
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Generating scramble…

Start inspection (Space)

First time on TwistLab? Choose where to start:

    Online Rubik's cube timer

    A speedcubing timer on your phone or computer: hold Space (or your finger on the screen), let go to start and press again when you finish.

    • Official WCA scrambles for every event: 2x2 to 7x7, blindfolded, one-handed, Megaminx, Pyraminx, Skewb, Square-1 and Clock.
    • 15-second inspection as in competition, with 8 and 12 second calls and +2 and DNF penalties.
    • ao5, ao12 and mo3 averages, your best time, a histogram and your progress. Import your times from csTimer or Twisty Timer.
    • With a smart cube (GAN, MoYu, QiYi…) the timer starts when you turn and stops when it is solved, with a breakdown of each CFOP step.
    • Free, no ads and no account: your times are saved in your browser and it works offline.

    Can’t solve it yet? Learn step by step · Rubik's cube solver online

    Triggers

    A trigger is a short block of moves that repeats in many algorithms, like R U R' U'.

    Done as a single gesture, a 14-move algorithm becomes 3 or 4 blocks: you learn it sooner and it comes out faster.

    How to practice them

    Repeat each one until it flows without thinking. Many bring the cube back to solved after a few repetitions: that tells you whether you did it right.

    With Practice you time repetitions on your cube and save your turns per second.

    • Sexy move R U R' U': The most common one. It only touches the R and U faces: it cycles 3 edges and swaps 2 pairs of corners. It shows up in F2L, OLL and PLL. Repeated 6 times in a row it brings the cube back to solved.
    • Reverse sexy U R U' R': The inverse of the sexy move: it undoes it. It moves the same pieces the other way. Repeated 6 times in a row it brings the cube back to solved.
    • Left sexy move L' U' L U: The mirror of the sexy move for the left hand: the same, on the left side (L and U faces). Repeated 6 times in a row it brings the cube back to solved.
    • Sledgehammer R' F R F': It only turns the R and F faces: it cycles 3 edges (2 end up flipped) and swaps 2 pairs of corners. It shows up in F2L, OLL, PLL and CMLL. Repeated 6 times in a row it brings the cube back to solved.
    • Hedgeslammer F R' F' R: The inverse of the sledgehammer: it moves the same pieces the other way. Repeated 6 times in a row it brings the cube back to solved.
    • R U R' insert R U R': The basic F2L trigger: it puts the corner above the front-right slot and the back edge into that slot. Repeated 4 times in a row it brings the cube back to solved.
    • R U' R' insert R U' R': It puts the already-joined pair on top, front left, into the front-right slot. Repeated 4 times in a row it brings the cube back to solved.
    • R U2 R' insert R U2 R': It swaps the pair in the front-right slot with what is on top at the back left. Useful to split a pair or set one up. Repeated 2 times in a row it brings the cube back to solved.
    • Sune R U R' U R U2 R': It only touches the last layer: it twists 3 corners, swaps all 4 corners around and moves 3 edges. It solves the Sune OLL case and is the base of many corner algorithms. Repeated 6 times in a row it brings the cube back to solved.
    • Antisune R U2 R' U' R U' R': The inverse of the Sune: it twists the 3 corners the other way. It solves the Antisune OLL case. Repeated 6 times in a row it brings the cube back to solved.
    • F sexy F' F R U R' U' F': It only touches the last layer and flips 2 edges: with the yellow line horizontal (left-right) it makes the cross. It is the yellow-cross step of the beginner method. Repeated 6 times in a row it brings the cube back to solved.
    • f sexy f' f R U R' U' f': Like the previous one, but f moves two layers: with the yellow L at the front and right, it makes the cross. Repeated 6 times in a row it brings the cube back to solved.
    • Wide sexy move r U R' U': The sexy move with r instead of R: it also drags the middle layer, so it moves centers and bottom edges. It shows up in OLL and COLL. Repeated 12 times in a row it brings the cube back to solved.

    About TwistLab

    TwistLab is a website to learn to solve the Rubik’s cube and bring your times down: a step-by-step academy, every algorithm and a timer with WCA-style scrambles.

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    Frequently asked questions

    Is it free?

    Yes, completely: no ads, no paid version and no limits.

    Do I need an account?

    No. You open the site and start: there’s no sign-up. The account is optional and only keeps your progress, to have it on all your devices.

    Does it work with my smart cube?

    With Bluetooth cubes from GAN, MoYu, QiYi, GiiKER and GoCube, from Chrome or Edge on Android, Windows, macOS or Linux: go to Cube and tap Connect. Without a smart cube everything else works (timer, academy and algorithms), and in Paint your cube you copy your cube’s colors to see how to solve it.

    And on iPhone?

    The site works in Safari, but Safari has no Bluetooth: to connect a smart cube use Bluefy, a free browser that does.

    How to connect it

    Where is my data stored?

    In this browser’s local storage (localStorage). If you clear the browser’s data it’s lost; to keep it or move it to another device, sign in with your email in Progress (it’s saved to your account automatically) or export a backup.

    Go to Progress

    What does the account store?

    Only if you sign in with your email: your email, used only to send you the sign-in code (no ads or newsletters), and this app’s progress (times, practice, learning and settings) to have it on your devices. There’s no password; a cookie keeps you signed in for 90 days from your last visit. You can delete the account and everything saved in it in Progress → Account.

    Does it work offline?

    Yes. After the first visit, TwistLab opens even without internet: scrambles, the timer and the academy work, because everything is computed on your device. You can install it from the browser menu (Add to Home Screen or Install).

    Who is it for?

    For people who have never solved the cube and for those who want to bring their times down: you start with the white cross and the beginner method, move on to reduced CFOP and get to full CFOP (41 F2L, 57 OLL and 21 PLL cases).

    Are the scrambles like the WCA’s?

    Yes: random-state scrambles for every event, the same kind as the official ones, generated on your device with cubing.js. They aren’t the ones from a specific competition: those are generated for each competition.

    Options

    Round simulator

    Import times

    From csTimer (Export → Export to file) or from Twisty Timer (backup). Each time goes to its event; csTimer sessions of an unknown type go to the selected event. Times you already have aren’t duplicated.

    Daily challenge

    Statistics

    Recognition ·

    View on SpeedCubeDB

    Setup